Not bad for a first go but not all that interesting either. The atmosphere can be striking at points but there simply isn't all that much to do in Fingerbones. The story, while well-written from a prose standpoint and conceptually interesting, is entirely predictable and doesn't end with any sort of shocking revelation. The gameplay features a total of two maps and you have to do a whole lot of backtracking to solve incredibly basic puzzles which don't take much brainpower to figure out. The visuals are simplistic but David Szymanski gets quite a lot out of bloomed lighting and low-resolution textures. The game employs pretty interesting ambient effects such as atmospheric groaning and a little girl's crying but reuses the latter a bit too much to be unnerving. Overall, Fingerbones is a bit of an average and mediocre experience, but for the debut project of Szymanski, you can see a lot of the concepts and elements of visual design that would permeate his future works.

Reviewed on Aug 09, 2022


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