Fun platformer game that is honestly super ambitious for a PS1 game but ends up falling short in many aspects. The quest system in this game is quite novel for a platformer game, and it's fully-voiced acted dialogue it ends up really charming. However, most of the quests end up feeling more like busy work rather than engaging gameplay. You never get any real meaningful rewards to do any of these quests aside for the sake of 100% completion. Fortunately, these quests are largely optional so its not too much of a hamper on this game's quality. However a big issue with this game ends up being its controls. The controls are honestly terrible. Everything feels like molasses and Tomba has the floatiest jump I've ever seen from a 3D platformer. The main method of attacking enemies is by grabbing them and throwing them. But often times the hitboxes are a little hard to decipher so you end up taking contact damage with them instead of grabbing them. Fortunately, the floaty jump ends up working in Tomba's favor and does mitigate this issue a bit. Furthermore, there's just several systems in this game, like the costumes, that feel too clunky and unpolished. I feel like if this game released on the PS2 with better controls and more polish it would be remembered as one of the greatest platforms of all time. It especially fumbles by the end by having a "Chozo artifact hunt" where you have to traverse the entire game and find specific pig doors with no indication where to find them which completely bogged down my experience by the end. I wouldn't say this is a bad game per say; it's just one that you have to stomach its bad qualities so that you see its hidden quality unsurfaces.

Reviewed on Oct 18, 2023


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