In 2007, Rare were working on a remastered version of GoldenEye: it was going to be the same game, with new graphics, and updated control scheme and online multiplayer. There are lots of rumours about why this got cancelled, but nothing concrete. The game was almost finished when it was shut down and a version of release was leaked in 2021 – although based on screenshots form developers, this isn’t the latest build of the game. Some elements were unfinished – such as some missing skyboxes – but some of these issues have been patched by fans.

One feature of this remaster is the option to swap between old and new graphics – like the Secret of Monkey Island and Halo remasters. The “old” graphics aren’t quite finished so don’t look quite as good as they did on the N64 – things like reflections are missing. Still. it’s a nice feature to look back and forth. The opening dam level is specifically striking – it’s much more snowy, with extra mountains and trees in the background. The level geometry has no to been altered, so the levels are still familair.

The controls have also been properly updated for the Xbox 360, featuring dual analogue controls that feel great. Reload and changing weapons are now their own buttons, and crouching is much easier. Another addition is being able to swap between gadgets without going to the pause screen (which now features an Omega-style watch).

While some levels are essentially updated versions that look more detailed, other levels have more significant changes. Surface moves the wall of carboard trees backwards and replaces it with a fence, making it feel much more natural. There’s even a gap in the trees at the start so you can see the radar dish. With the draw distance, you can see across the whole map – although Surface 2 you can’t see as much as it’s much darker.

The Frigate levels also has some significant changes. Lots of the fake “doors” in the level have now been removed – so new players won’t be trying to open doors that don’t exist. You do occasionally come across some textures that haven’t been replaced, which stand out – it would be great to see a fully finished version of this game.

Statue changes the looks of quite a few objects, and is also much, much darker (too dark, in my opinion). This level does have added paths and string lights to help guide your path through the levels. The Streets level is also another let down, as it looks somehow flatter and greyer than the original level.

Jungle looks more open with the same tactic of moving the “wall of cardboard trees” backwards, however you just have an invisible wall instead. The roof of the trees is much busier and it gives the style of a jungle much better – expert for the bright purple untextured objects dotted about.

One of the biggest changes in style, however, is cradle. The original was a sea of fog with no backgrounds, whereas here you have the actual giant radar dish and surrounding mountains. Its’s still made in a way that keeps the N64 aesthetic to it, and really makes the level stand out.

Multiplayer has also had similar improvements, and even includes a couple of additional maps, such as Dam and Frigate. Some of the classic maps have had visual changes, with a few now featuring open roofs with foliage and sky visible.

This unfinished port is a great version of the classic GoldenEye, and it’s a massive shame that we never got a finished version.

Reviewed on Jan 03, 2024


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