This review contains spoilers

Blasphemous 2 plays almost exactly like its predecessor; it's not a big leap, but it doesn't need to be because the basic pillars are already there. It builds on that with some small, welcome changes like three different weapon sets that are perfectly integrated into exploring and reaching new places. My favorite was the Rapier/Dagger Combo that slices through enemies lightning-fast, and they especially helped a lot during later boss fights, particularly with the parry and block mechanics.

What especially stands out for me is the grotesquely designed game world and characters. I also call it the black metal aesthetic. For example, there's an NPC who feeds a baby with wax through a breast he cut off from his wife who died after childbirth and sewed onto himself. This is his penance imposed by the Miracle, just like many others who suffer a similar absurd fate. Also, the sense of place is beautifully done. From a distance, you see a cathedral hanging upside down on a mountain, winding its way through a valley, and you can actually visit that cathedral. Or a basilica that has sunk into the sea, but through your actions, it becomes visitable again through a reflection, and this reflection also has a gameplay component.

My biggest criticism is still the very monotonous soundtrack. While it thematically fits the Spanish-Christian-inspired setting well through its choice of instruments, it lacks punch and melodies. The only time I was musically pleasantly surprised was during a boss fight when, as the battle duration increased, the instruments became faster and more imposing. This is completely missing from the rest of the game.

Ending A is really special and it's the perfect farewell to the Penitent One. I got goosebumps during the last cutscene. The after-credits scene also heavily implies a DLC or even a sequel with a beloved character, and I'm all in for that. Well done, Game Kitchen!

Reviewed on Apr 24, 2024


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