This review contains spoilers

what a weird game! i think it might rule though?

like everything inti have ever made this is a huge crash of ideas, and a lot of them even work! taking copen's kit down to one airdash per jump is an alien brain choice after how good he felt in LAix (and how good the levels and bosses felt around him!) but i appreciate what they've gone for here. i can see the angle to having the level gradually build to overdrive, and making overdrive count mechanically does make some sense! but how you get those initial combos feels so much more restrictive than previously, and the melee combo is just fiddly enough that you spend the whole time wishing you could just go back to flying

which is a huge shame! because i think large parts of this game are firing on all cylinders. the boss work is among the best inti have ever done - and these games are not exactly boss light

i can't help but wonder if we didn't end up here by trying to solve some of the unsolvable problems these games have. making kudos unlock your kit but hits don't take them away is not really where the party is, i don't think. i like you, i see you, but unfortunately LAix was already a perfect videogame

easy best final boss in this series too, marking out over here for that remix of igniter

Reviewed on Mar 02, 2022


2 Comments


2 years ago

i'm glad to see i'm not alone in thinking that the bosses are some of the best inti's done. really the only ones i think don't hit that perfect balance of difficulty and enjoyability are hard mode ace (he's just too fast without cryo-flash) and, to an extent, mother phase 2 because of how tedious she can be. she's not as bad with gatling blitz though at least

2 years ago

i posted this review before i'd unlocked hard mode (i'm now working my way through it) and it has unfortunately confirmed the suspicions i had about it that - with some exceptions - it mostly makes the game's great bosses better and its bad stages worse

i am expecting mother phase 2 to be bad though, because its damage got so extremely high even in normal mode that i ended up leaning heavily on a mechanic that hard mode has removed! what a predicament