Yes, this is basically a glorified tech demo, but I really like Nintendo Land. The idea of a collection of minigames/subgames based on various Nintendo properties is a really fun concept that I'd like to see fleshed out more at some point (And no, WarioWare doesn't count, those are microgames, not minigames/subgames). Speaking of the minigames/subgames, though there are only about 12, but they're all pretty fun for the most part, and they're one of the few instances of the Wii-U gamepad actually being used in a fun, creative way (Also, can I mention how funny I find it that of the very small number of Wii-u games that actually used the Gamepad in a positive way, Nintendo Land was the only one that was actually made by Nintendo themselves?). Me and my friends would spend hours messing around in some of these minigames/subgames, and it was really fun.

Nintendo Land is not without it's issues, however, and they are pretty big issues. Some of the minigames/subgames like the Zelda and Metroid ones have features that are only accessible if you have the Wii Motion Plus upgrade, which kinda sucks not gonna lie. Additionally, most of the single player minigames lack multiplayer options, which limits the multiplayer capability of certain minigames (Especially the F-Zero and Game and Watch ones). Also, I do not like the Attraction Tour mode at all. It makes all the minigames feel super repetitive, goes on for way too long, and desperately needs an online mode. And lastly, and this is more of a personal preference, but the game's toy/robot/wind-up aesthetic can be super hit or miss at times. At times it can look pretty cool and/or cute and other times it can just look super cheesy and fake, there's not real inbetween.

Nintendo Land is a fun experience I reccomend checking out with some friends, and it is a concept that desperately needs a sequel to flesh it out, sort of like what Wii Sports Resort did to Wii Sports.

Reviewed on Dec 28, 2020


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