With a pretty damn short dev cycle of around 11 months, RGG got off lucky by having the groundwork of the original Yakuza laid out for them. Even still, making a sequel to be bigger and better than the original Yakuza, a game that was both made on a pretty huge scale, and had a massive budget, would still be a hefty feat. But goddamn, did they deliver.

Sure enough, Yakuza 2 manages to be bigger than its predecessor in just about every way, even if it's due to a lot of the groundwork with both combat and the overworld being laid out from the 2005 original. The vibes of Kamurocho, as well as the new Sotenbori and brief trip to Shinseicho are as on point as ever, as they were in the original. The combat's taken a massive jump, with a few essential moves from Yakuza 1 being unlocked from the start; a really cool and handy feature! There's also a lot less lock-on related issues, and small but appreciated quality of life improvements like weapons taking up their own slots on the inventory, and the ability to send an item back to the hideout if you collect something with a full inventory. There's a few new moves, some insane new Heat Moves, the good stuff. It's everything a good sequel should be, and that especially extends to the OST, and the story.

While the OST is something I'd need to give a few more listens to, mostly so I know track names and can hear them better over the sounds of punching and weapons, the music of the game was absolutely fantastic. From regular battles in the streets, to the major bosses closing off the chapters, just about every battle track had me gripping my controller, locked into the moment and only served to hype me up to kick ass. The good shit, definitely going to have it on the Spotify playlist for a bit.

And man, that story. Between expanding upon Kiryu as a character, both on his own and with his relationships with the extended cast of both returning and new cast members alike, to the much grander scope it goes onto take with Japan and Korea going to blows. Ryuji has gotta be one of the sickest rivals I've seen in a game in some time; basically the closest this series would have to a Vergil, if I had to guess. Sayama was a great female lead to tag along with Kiryu, with the pair getting a ton of both heartfelt and somber moments throughout. And Daigo was a chad who I wish got more screentime, but I'm pretty sure he shows up later throughout the series, so hell yeah. But without giving too much away, one of the best things Yakuza 2 manages to do is absolutely throttle the players with twists, especially by the end of the title. From the cold opening covering the Jingweon Massacre, all the way through to the climax, it's sincere, heartfelt, dramatic, hype, everything I look for in a great story.

And all in all? Yakuza 2's just about everything I look for in a great game. Long as it took me to complete, thanks mostly to work kicking my ass, I had an absolute blast with it from start to finish. It's one of those cases where I'm basically bordering on giving the game a flat 10/10, so consider my 9/10 subject to change. Might be my favourite of the series thus far, at least until I replay 0 at some point later down the line, though it's really the DMC3 VS 5 sort of toss up, where I could go back and forth. Excellent game regardless of any internal debate, sure glad I didn't play that whack ass remake as my first experience with the game!

Reviewed on Apr 18, 2024


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