It's bad Kero Kero Kerorin.

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Oh, you're still reading? Okay. In theory, the traversal game with wholesome aesthetics works the same as the GBA cult classic. In practice, however, the game's low budget cuts corners where it cannot afford to, leading to lacking pathing, but most of all, lacking hitboxes. These issues make a run impossible without tool assistance, in the most literal sense. Even with a modifier, the end game is nigh undoable.

I don't like doing this, but I had to abandon the game in a later level, where it doesn't recognize a restart, which forces manual resets in a 30-40 second process each time. For stages that only take 2 minutes each, it grinded any patience I had to a nub. I just can't go through it any more.

I can only assume that Spinfrog, at best, only had playtesting done by the developers themselves or their friends that were too shy about addressing these glaring faults, because there is no way that this should've been made for sale in the state it is in.

At the €4 I paid, it's good enough to be reminiscent of its actual inspiration for a dozen or so routes. Anything beyond that is pure agony, which is a horrible shame.

EDIT: I have since forced myself to finish the last few stages. There is no improvement in the above statements.

Reviewed on Apr 25, 2023


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