I was going to leave a somewhat harsher review but then I saw that the game was made ENTIRELY by one guy so given that it's a pretty good game!

GOOD THINGS
1) Very interesting and fun boss fights! Absolutely loved them!
2) You rely heavily on weapon's abilities to progress through the game and that pushes you to try and experiment with every one of them

BAD THINGS
1) The minimalistic color palette is nice, but it sometimes makes it hard to understand the environment
2) As I said you rely heavily on your weapon abilities, but:
a. You can only equip two at a time, being able to cycle through all of them would be better imo
b. There are only about 5-6 (there are two bows but you forget about the first one once you get the second)
3) The game immediately sends you to NG+ once you beat the final boss
4) The passive-ability level up system is kind of... useless? If I understood correctly you get a "level up point" (atonement) only after defeating bosses, which is ok, but it means that you get at most about 10 (If i remember correctly), while:
a. There are 9 basic abilities (+ 2 special ones I think?)
b. Every one of them has 5 upgrades, but to upgrade one you first have to upgrade all the previous ones

I have to admit that there might have been huge hidden areas or something that I didn't discover (because I wanted to explore more after the final boss), so let's say that the review is only about the main game and might not be complete.


What I mean by entirely: game design, programming, art, animation (at least that's what end credits say)

Reviewed on Feb 24, 2024


Comments