Persona 4 is the fourth entry in the Persona series. It introduces some nifty features to the Persona formula. Bosses have more traits now than "being Hitler" or "I hate it because it cheats and Atlus was a mistake." You can form deep bonds with your full party instead of "the girl in your party you might feel like dating," "the morbidly obese narcissist who hangs out at the mall," or "Kenji." You get to choose between the boring, conventional system of full party control or Persona 3's patented "yell at your friends to sort of generally do things and start to actually cry" system. There are cool dungeons with striking visual designs and plot relevance as opposed to an enormous skyscraper with seven flavors of obnoxious strobe lights.

I thought it was pretty alright. If you'd like to curl up with a pleasant game about a pretty fun detective romp wherein you befriend a likable cast of memorable characters, this is probably for you. It's almost certainly one of the best RPGs on the PS2. Atlus has rarely ever missed. I'd take Persona 1, 2, and 3 over it any day because my brain was manufactured with defective parts. Phrased less glibly, the theme of Persona 4 rings hollowly enough for me that I can't wholeheartedly embrace it and it was just kind of easy after around what was probably a half hour of getting stepped on by a bird.

Reviewed on Apr 18, 2021


1 Comment


2 years ago

“Fourth entry in the Persona series”


laughs in Eternal Punishment