This review contains spoilers
Love how open the map is and how it allows you to approach encounters from whatever angle you want. Unfortunately that's ruined by a combination of bad design choices so despite the massive freedom pre-encounter, every encounter plays out very similarly. The AI's tracking is ridiculous, even on Normal Difficulty, so you're effectively forced into an approach that boils down to: Stealth in, kill a guy or two, run out to regen, rinse and repeat. The movement feels very stiff, too, especially in regards to jump momentum. If you don't get a running start to a jump, you barely move forward.
The ending sequence, starting from the dive into the abyss, was a clusterfuck. I liked the atmosphere and the visuals, but the extremely unfair feeling deaths(fish guys dealing 75% of your health with a charge, freeze rays being able to stunlock you in certain circumstances, etc) spoil it. Another thing that was a huge bummer was the crashes, mostly right before the very end of the flying level.
Overall I was disappointed in how Crysis turned out, after a strong start the latter half let me down. I played the game across two big sessions, and the enjoyment different between the first and the second was quite large.
The ending sequence, starting from the dive into the abyss, was a clusterfuck. I liked the atmosphere and the visuals, but the extremely unfair feeling deaths(fish guys dealing 75% of your health with a charge, freeze rays being able to stunlock you in certain circumstances, etc) spoil it. Another thing that was a huge bummer was the crashes, mostly right before the very end of the flying level.
Overall I was disappointed in how Crysis turned out, after a strong start the latter half let me down. I played the game across two big sessions, and the enjoyment different between the first and the second was quite large.