This DLC has the most to talk about for both better and for worse. It offers access to randomly generated dungeons that give chests and allow you to level up fairly quickly. It's genuinely a good way to improve your team and inventory. I was quite impressed early on, but I quickly realized it's just a hassle that I don't find much enjoyment in after a couple attempts. Needing to look through every room to find a monster with a key around it gets a bit repetitive. The rooms feel too similar most of the time. I did see a lot of monsters I was unfamiliar with but the game overall is good in this aspect so it's not really a dungeon specific pro. This DLC is absolutely the most content filled and debatably the most useful depending on your play style, but I will be ranking it under Mole Hole due to it being more to the point compared to this slower dungeon crawling mode. The longer dungeons just get boring too quickly even with immense difficulty cause hard battles and running around randomly is all it is for an hour. The fact that you can leave at any time but lose all items if you do just feels discouraging like why make it so that players actually have to play the dungeon for so long to get their reward? I guess they signed up for it if they chose harder difficulty dungeons and you can save within the dungeon but still.

Reviewed on Jan 27, 2024


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