Uncharted 3 is the game that, on the surface, seems to have a lot going for it compared to the previous two, really struggles to put these pieces together as cohesively as I would expect. There was clearly more of a genuine attempt at crafting an engaging yet “real” narrative this time around. Being the only game in this series so far to actually start bothering to ask these inherent questions to create character drama and conflict from it. Like who exactly is Nathan Drake? Why is Sully always tagging around and why should I care? What exactly motivates Nathan Drake to keep going on these life threatening adventures that one way or another, always puts people in great danger, regardless of his headstrong swashbuckling demeanor? However, the actual approach done with this story potential is incredibly uneven, and often, very shoddily written.

Usually it gives us pretty small but stupid moments like Nathan Drake entrusting a valuable macguffn to the guy who literally tried to kill him five minutes ago which somehow always leads to the villain getting what they need to further their own evil plans in the race. Or keep teasing something truly bad is going to happen to Sully because this game is pretty much about Nathan and Sully’s relationship and how far one would truly go for the other. Which… never really gets a proper payoff besides one little scene at the end of the game? Or most importantly the game throwing in the curveball reveals near the midpoint that Nathan Drake might not be the guy we really assumed him to be. That this adventurous persona we’re so used to might actually be this big lie to hide his true history from us. This also never really goes anywhere and the game forgets about it almost entirely which is weird given how dramatic it is. There’s still some pretty fun bits preventing the story from feeling like a weightless journey. Everything to do with Nathan and Elena is great, and I argue should’ve been the real backbone to this game instead of the relationship between Nathan and Sully. The story, like I mentioned, feels more ambitious in trying to take its characters seriously for a more eventful journey. But the result of this muddled attempt came with poor pacing, clumsy writing, and a climax which is just a mashup of the first two games climax except I guess Naughty Dog learned and just stopped having a final boss altogether.

The gameplay isn’t dramatically improved too much from the previous game aside from melee finally not sucking and being almost viable sometimes. It’s really more of the same from all across including the platforming and cover-shooting. But I think, in retrospect, Uncharted 3 was the entry to underline my biggest gripes with these games and what they set out to achieve. And quite simply it’s just that these games lack depth, and I don’t mean just story. The melee is certainly the best of the three games, but even then that’s not saying much because it’s just hitting button prompts for a solid minute. The cover-shooting is mechanically the same across all three with the only addition Uncharted 3 brings to the table is being able to throw back grenades. The platforming is the same ol’, same ol’ climbing walls to ledges shtick without much real variation unless you count a big scripted walk-and-talk action sequence. I guess you could argue that the puzzles are handled much more creatively, but compared to other aspects of the gameplay, it’s very minuscule by comparison. What this all boils down to is that these games, with the case of Uncharted 3 especially, don’t really care about giving you much control over what you do. Rather you’re just a spectator who has to move on from scripted action sequence to the next scripted action sequence with very little room to go off rails for a bit. An example I’ve had playing the game which brings this up is the shipyard level. Which seemed like a more big and open environment to traverse through almost aimlessly, despite how linear your objective is. Imagine my surprise when I thought about circumventing a lot of the floating platforms and enemies by stealthily swimming around them only to find out the game doesn’t really want you to do that so much and you either get roped back into the same cover-shooting action or you just get caught in a massive wave with no way out but reloading a checkpoint. Granted, this is still a very graphically impressive action set piece to play part of, I still enjoy it even, but this begs the question earlier: what agency do you truly have over the game itself that is allowed by the developers?

From my experience, all I can gather is not too much. I don’t find this to be inherently a problem with a lot of games that do try to do this approach, I only ask that you compromise with the player and still deliver a worthwhile narrative. Uncharted 3 stumbles with the approach though, and I think its something Naughty Dog could learn from for both better and worse.

Random Note: Talbot might be one of the most confusing vidya game characters I've ever encountered so far because I have no idea what ANY of the developers were trying to do with him.

Reviewed on Jul 27, 2022


3 Comments


This is something I myself have to dig into again since it's been a bit, but with multiple interviews from Amy Hennig and the rest of the crew talking about upping the graphics and other technical details to the best they could, even going so far as to overhaul the core engine in order to do other sorts of effects and particle details. I'm not really saying this as like, an excuse or whatever, just that with this game they were more so focusing on refining and doing iterative jobs of the other aspects of the previous two games, rather than strengthening and bolstering what makes Uncharted 2 stand out even today.

To be clear, I don't really mind things going for spectacle and setpieces and whatnot - to the point I think the whole "style over substance" mantra is quite possibly one of the worst things to have spawned from online discussion and analysis of media - but I also understand that not everyone will appreciate stuff that leans into that aspect more, as well as in some cases that not necessarily working regardless case in point, despite remembering some stuff about 3, I haven't touched it since its first release, unlike 2. Should really get to continuing the collection at some point, but I'm rather annoyed (yet still very much glad) that U4 and its standalone expansion are getting ported to PC eventually, but no word on the remasters of the first three games getting that treatment as well.

1 year ago

I'm very tempted to try out U4 and Lost Legacy because from what I've seen it looks like it addresses most of my gripes with these games and is where the formula perfected. That and with having a different lead writer or creative force makes it interesting for me to compare and contrast.
I still need to play it myself, I skipped out on it cause I was going through That Phase where I wanted to act like an "auteur video game player" and other BS at the time so I followed random Internet opinions that made me seem smarter and cooler for no real reason

I'll probably forgo replaying 2 and 3 since I have other stuff at the docket for the year, but then again, they are short games...