After spending some time reflecting on this game, I can't help but remember its flaws overshadowing its strengths. FFXVI has some of the most incredible moments in the series but it also has some of the slowest parts the series has to offer. The gameplay, which heavily focuses on action and individual combat doesn't align well with the games storyline. While the story itself embodies the essence of a fantasy tale it lacks a sense of collective overcoming adversity due, to how Clive, the character handles everything on his own, embodying the individualistic mindset.

Without spoiling I must say that the resolution to the struggles faced by the oppressed characters was quite disappointing and unrealistic. It felt rather simplistic and doesn't reflect reality.

The game does explore themes and topics that could evoke emotions and have a profound impact. However it falls short in conveying these ideas leaving them feeling somewhat flat. It saddens me because I can see the potential for greatness in the story.

Another drawback of the game is how it leaves many questions unanswered and presents many questionable scenes without proper context. One significant example is Barnabas character; while his motivations or details about his mother are not addressed in the storyline they are explained in the Active Time Lore, though not at a time when players would prefer to read more.
The way the ATL was implemented in this game didn't quite meet my expectations. There were moments when I had questions or mysteries that weren't adequately explored and I wanted to read the ATL to learn more but it mostly provided me nothing. It felt the ATL was necessary to piece together what has happened in the story which didnt fit in with the kind of story FFXVI was trying to tell. It felt like the ATL didn't seamlessly fit into this story driven game unlike games such, as Elden Ring where lore is explained through item descriptions but still maintains a sense of exploration and combat in From Software games. In my opinion the implementation of the ATL fell short.

FFXV was what I hoped for in a dark, modern Final fantasy for the most part. The story was executed well on some parts, although there were moments where I felt certain plot points could have had an impact. Clive facing his shadow still gives me some goosebumps thinking about it but it couldve went even further. I also wished that it delved deeper into the concepts explored by its characters. However it does touch upon their struggles to some extent. There is "some" payoff for their dilemmas so I can't fault the game entirely in that regard.

The pacing was solid in the half of the game. Things got a bit strange once the second half kicked in. As for gameplay, it was incredibly enjoyable to play; I didn't get bored fighting the enemies. However, the repetitive game design of how the side quests were handled made the action gameplay didnt mesh with the rpg elements.

I'm sure you've heard criticism about the side quests being lackluster. Not all of them were bad. Some side quests actually built upon themes like breaking free from fate or discrimination, confronting ones shadow and forging paths for people to live and die on their terms. They weren't all incredible but not every single one was terrible either; it was sadly bogged down to repetitive game design.

I genuinely appreciate the attention, to detail in the world and lore. The bosses were truly a spectacle to behold and Clive proved to be a protagonist seamlessly joining the ranks of the main characters, in the Final Fantasy series. I just want to clarify that I'm not criticizing or being negative, towards the game. As a fan of the Final Fantasy series I simply want to understand what the developers intended for us to grasp with FFXVI. My aim is to provide constructive criticism and feedback. Overall, I do believe FFXVI is a good game. I've mostly enjoyed my time with it. Although it has many flaws, my experience with the game was more or less positive, especially compared to other flawed games.

Reviewed on Aug 25, 2023


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