After a successful release of a driving simulator which is mainly based on GT3 and GT4 cars (DLC required) on PC, Kunos Simulazioni decided to release a console version of it, as console players always have a limited amount of driving simulators, which most of them are something in between driving simulators and arcades (games like Gran Turismo, Forza, Grid,...).

Well, the console release wasn't as successful as the one on PC. The 30 fps cap and many bugs were the main reason for it. After few updates, the 30 fps cap was raised to a 60 fps cap, but was mostly set at about 40-45 fps and few more if you have a PS4 Pro. Most of the bugs were fixed, some of them still occur from time to time. Probably the most irritating is when the game just freezes for less than a half of a second, which happens for no reason at all.
There is also one thing that for some can be very frustrating, which are the replays and highlights. The replay records only up to 5 minutes before entering the Replay section and the highlights aren't really highlights as there is an overtake that wasn't even done or an overtake that happened before the actual highlight. Replays can be saved, but only those 5 minutes and the highlights cannot be saved even if you have more than 100GB of space on your hard drive.
Apart from that, the game itself is still a masterpiece, laser-scanned tracks, day-night cycle, changeable weather, astonishing car sounds and perfect physics, making this the best and the most accurate GT3 and GT4 simulation so far. After the mentioned updates, what you get as a standard edition is a full roster of GT3 cars, teams and tracks from 2018., 2019. and almost 2020. season (two cars and a track are locked as a DLC), the amount of tracks isn't really as big as some games have, just a little bit more than 10, if you bought all the DLCs. They also added the possibility to make custom liveries, which for some reason, only 10 custom liveries can be made and there are two customisation options that does nothing visually (due to the graphical downgrade they made to make the performance a little bit better).
The AI overall is very competitive and smart, probably the best AI ever, but you can only have up to 19 opponents, while the PC release has 40, which is weird from my perspective as Project Cars 2, a game from 2017. has better performance, better graphics (but after the ACCs console graphical downgrade) and they still have up to 31 opponents.

All in all, everything except the performance was well imported from PC, in terms of physics, sounds and AI, there are no differences between PC and console releases, the only thing which can be frustrating for some is the graphical downgrade, little freeze moments here and there, only up to 19 opponents and almost unusable Replays and useless Highlights. Even after all those issues, this game still is one of the most accurate racing simulators available on consoles so far.

Reviewed on Jun 17, 2023


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