This dlc feels like an extended side-quest. The mission structure, gameplay and plot are very akin to what you already experienced in the main game. It even comes a brand new set of cultists to deal with, your mileage may vary depending on how much you enjoyed the main game. It’s a lot more of the same. It’s a shame when dlc’s don’t get to experiment with the gameplay and scenarios, this is an aspect where the Atlantis dlc greatly overshadows this one.

The writing is very hit or miss. I never bought any of the nonsense the order was preaching. It’s never been easier to choose violence in each encounter as it was the fastest way of shutting them up.

The core theme of this dlc is inheritance as this is the setup on how Kassandra’s legacy led to the order in Egypt. The romance with Natakas was so poorly built and rushed compared to other conquests in the game. The emotional core is Kassandra’s voice actress, she gives a performance unmatched by anyone else in the cast. It’s just such a shame that it’s hindered by Ubisoft’s lack-luster animations. The sense of urgency and emotional moments are also dragged down by the need to make everything follow the same formula. There is a mourning scene towards the end when Kassandra gets to say her last goodbyes. It could’ve ended there, but nope. You gotta go on a fetch quest around the map for 3 items, then you’re allowed to conclude your farewell. Ubisoft loves stepping on its own feet for the sakes of keeping structure

Reviewed on Feb 21, 2024


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