Consistently good and lovingly crafted, but not quite the grand slam that it could've been. GAA1 opens with a strong first case, and then makes an interesting swerve by effectively moving into a second tutorial case. This second tutorial case is by far my least favorite of the set, and only in small part due to the new non-court gameplay elements that it introduces. "Great Deductions" in GAA1 are flashy, and help to supplement the less "gamey" investigation portions, but the process by which they play out and the ease with which they are resolved can make them a bit tedious.

The third case is great. No notes.

The fourth case is fine... but a bit... lame?

The finale isn't quite as much of a thrill ride as most AA final acts, but it's definitely enough to satisfy.

Having taken a small peek ahead to satisfy my curiosity, I'm relieved that GAA2 reinstates a more typical flow between investigations and the courtroom... not that GAA1's slight departure in structure does it much harm. I'm just a big fan of cycling between the two, rather than chunking them all together.

All in all, a lovely time. Just... we're talking about an A-tier, not an S-tier.

Reviewed on Nov 14, 2023


Comments