At time of writing, World of Demons gets delisted from Apple Arcade tomorrow, January 18th, 2024. In February, it will be taken offline and be lost to time, like so many of today's games. In the case of World of Demons, this is no enormous tragedy, though it certainly is a perplexing end to an odd tale.

This was, quite obviously, meant to be a barebones freemium mobile game wherein the player would repeatedly farm upgrade materials from hyper-linear levels that are really nothing more than three or four battle nodes strung together in a line. You'd think that when the game was redesigned "from the ground up" this stuff would have been taken out, alas, the grind still seems to be here. The most important thing though is whether the grind is enjoyable. As far as these things go, World of Demons is alright. It looks great, runs well, it definitely has better action than Okami, and it at least tries to tuck a few secrets into its corners. I've had a nice time with it. I'm a particularly big fan of the yokai designs on display. It's a shame that the veneer of a fully polished Platinum character action game can't hold up for long. It's only a matter of time before the player figures out how bad the lock-on is, and things start going down from there.

Is World of Demons something that you should frantically scramble to play before it disappears? No, not really. It's kind of neat to look at though, and it does at least mostly FEEL like a Platinum game, even if it also feels like it was made as a training exercise for the junior crew, and even if it feels totally compromised by its very nature.

Reviewed on Jan 17, 2024


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