This felt a bit like a proto-Dark Souls 3 in many ways. Level design, enemy placement and movesets, and branching paths all felt very familiar to me after playing later From works. Overall this was extremely refreshing in comparison to the slapdash level progression of the base game, and bosses greatly enhanced the experience as well.

Obviously to anyone who played this, Frigid Outskirts notwithstanding. Don't even bother, it's a giant empty room with annoying enemies that culminates in a repeat boss with the "now there's two of them" trope thrown in to juice the deaths in this section harder than ever before in the series. It's a middle finger to the fact that FromSoft were contractually stuck making three DLCs to the worst development disaster in their home grown franchise. Something "only Dark Souls fans would like" I guess :^)

Reviewed on Oct 08, 2022


Comments