We are in 2024, graphics are getting better than we could have ever imagined before, and companies are still racing against each other in hopes of reaching a technical finish line that, time and time again, has been proven to not exist.

Not only famous game directors are receiving more mainstream attention, but big-name actors are also getting interested in the industry, attracting a significant number of outsiders as a result.

From the biggest AAA studio to a single-handed indie developer, all sorts of resources are easily available to help make their projects a reality, and because of it, we are getting more and more releases per year to the point where it's impossible to keep track of them all.

But for some reason, despite all that, this ugly as a sin 2008 game made in the ancient RPGMAKER2000 engine of all things, borrowing licensed music and numerous visual assets, achieved something that's rarely seen in gaming: using the video game format to create something personal; something real.

The uniqueness of its presentation and its quirky, loud nature, completely devoid of ego, hooked me from the start, and it never let me go, not even once it started to get darker as we dived into its abyss.

The plot hit me like a truck because I could feel its sincerity, especially after that ending, which I would feel like a criminal for spoiling because it's one of the absolute bests I have ever seen in any artistic medium.

So, yeah, please give this one a try. Take your time to explore and talk to every NPC you see. Whether you end up loving it or hating it, I'm certain that the experience is not going to leave you indifferent. And goddamn, isn't that alone such a beautiful thing?.

Reviewed on Feb 08, 2024


1 Comment


2 months ago

Good review