Honestly the most baffled reaction I've had to a game in while. The lead up to the release and the demo I was sure this game was an easy 5 stars GOTY.

Biggest problem is absolutely the pacing, the game alternates with huge epic set piece fights and then has you wandering around a village doing fetch quests for generic NPCs for hours. Those boss fights are incredible but by the time I quit (After the post-titan slog) I felt like they made up a tiny chunk of the overall story.

Gameplay wise it's also very strange. It feels amazing to play at first but after unlocking the second eikon it felt like I'd seen everything it had to offer. All combat encounters started to feel like a slog of the same combo into eikon abilities into dodge over and over. It's make me think of a game like metal gear rising, which also has not the deepest combat and is kind of weak outside of the boss fights. But that game's only 5 hours long, not a 60 hour epic, which stops it from ever feeling tedious.

RPG mechanics are also non-existent. Clive can upgrade his gear every now and then for a tiny increase in armor. I know the team was more interested in making an action game then an RPG but there needs to be some kind of significant progression system with a game this long. It felt like I was the same at hour 30 as I was at hour 5.

Reviewed on Aug 05, 2023


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