As is with any open world game of this style, there are a lot of things to collect, lots of side missions, and an overwhelming amount of traversal. That being said, Ghost of Tsushima is among the most refined in its genre. Make no mistake though, it is still recognizably formulaic, just in a far more creative way.

The presentation is outstanding visually and serves as yet another blockbuster PlayStation game. Creative details like the Guiding Wind system are very impressive and have no equal, especially when compared to more commonplace, hideous HUD elements like a compass at the top of the screen.

Gameplay never gets old; slashing enemies, parrying attacks, and using special abilities is addicting, especially on the appropriate Hard or Lethal difficulties. Sucker Punch did a fantastic job of making the combat approachable and unique. Jin feels very capable and maybe even a bit overpowered.

The side quests are also very well-written and interesting. However, the actions you take during them will become tiresome eventually. I can only have fun staring at the ground following footprints so many times.

Being dedicated to 100% completing nearly every game I play, I can confidently say this game is not for the faint of heart; there are seemingly endless things to do which becomes exhausting. However, if you carefully pace yourself, it is doable. For most players, I would just recommend doing all the side missions and completing the main story.

The main story is fulfilling, although Jin's voice actor leaves much to be desired. He's supposed to be stoic, but his performance comes off very flat most of the time. There are compelling moments, but nothing monumental; it's just a good experience throughout, especially if you love graphic depictions of misery and violence.

Reviewed on Mar 15, 2024


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