I don't remember buying this game so I guess I must have gotten it from a Humble Bundle or something. Or maybe my memory is just really bad. Anyway, I only played it because Bombshell is an unlockable character and my inner 12-year-old has a crush on her

At its core, Rad Rodgers is actually pretty fun, and the music is great! Unfortunately, it's a Slipgate Ironworks AKA Slipgate Studios AKA Interceptor Entertainment AKA Shin LJN production, which means it isn't finished and doesn't work correctly. Seeing one of their various logos when you boot up a game is a huge red flag. Let's take a quick peruse through the titles in their portfolio I'm familiar with:

Rise of the Triad (2013) - Notable only for kicking off the modern "boomer shooter" renaissance and having a god-tier soundtrack. Looks and feels like an Unreal Engine asset flip even though it isn't. The shotgun they added as free DLC causes the game to freeze every time it's fired. Patches that altered the physics and/or mechanics have rendered one of the secret levels unbeatable.

Bombshell - Notable only for introducing the title character, who would later go on to star in an actual good game (by a different studio) that was named Ion Maiden until Iron Maiden got mad because they thought it might cannibalize sales of their mobile game, which I'm hoping was gacha because that would be hilarious. Has several game-breaking bugs that their Discord PR department promised would be fixed in a Definitive Edition for like 6 years before they forgot it existed.

Graven - A game initially advertised as an immersive sim (it isn't) where, by all accounts, the finished product is actually worse than the early access beta.

Daymare: 1998 (console port) - The game itself is okay, but the console port performs so badly it made me feel sick.

Kingpin: Reloaded - A remaster of a game from 1999 that is worse in every way compared to its original release. Took 4 years to develop somehow.

SiN: Reloaded - A remaster of a game from 1998 that they were developing alongside Nightdive. Has been in development for over 4 years somehow. Nightdive allegedly kicked them off the project for obvious reasons.

Rad Rodgers purports to be a spiritual successor to Commander Keen, Jazz Jackrabbit, and the original Duke Nukem games no one under 30 knows exist. In truth, the only similarity it holds to those classics is that it's a 2D platformer which looks uglier and feels worse to play than its Japanese console-oriented contemporaries. But don't worry, it has A T T I T U D E, which means bloody violence and jokes about child-trafficking. Interestingly, even though it's considered the full release, RR only contains World 1. I'm sure World 2 will be releasing any day now, just like Allegiant Part 2.

Rad Rodgers is also a collectathon platformer where you literally can't collect everything. Levels 3 and 5 (possibly more, I gave up in the middle of 6) contain gems that just do not exist. This has been a known issue since launch of the Radical Edition, its second(!) enhanced re-release in as many years. Much like the aforementioned titles, a patch to fix its problems has never materialized, because Slipgate's whole shtick is capitalizing off of nostalgia while putting in the bare minimum effort. I want to clarify that I don't blame the actual dev teams for this, as all their games have the foundation of something great, and I'm sure they tried their best given the circumstances; unfortunately, the incompetence and cynicism of their management seems to derail every project they work on. What better company to carry the torch of 3D Realms into the modern era?

Reviewed on Apr 11, 2024


Comments