The thing about Freedom Planet 2 is that you have to meet it halfway. The movesets are a half-step more complicated than most people would expect from a retro-styled platformer, not to mention the importance of the guard ability. It took time for me to adapt to Carol’s action vocabulary on this playthrough and to feel comfortable controlling her. There's an inherent Give A Damn-ness to playing this title.

Additionally, the game is rather demanding for something that looks cutesy and old-school. The game is twelve hours long which is still short by modern game standards but for splintering action like this, a campaign of 30~ levels is a big ask.

Those aren’t flaws, but it’s an explanation for why some people would bounce off of this game and an explanation for why it wasn’t infectious for me to play this the first few hours, even if it was far from a mediocre experience. Freedom Planet 2 was extremely rewarding for me as I mastered Carol’s verbset and by the end I couldn’t get enough!

The plot isn’t superb but I think the characters are very realized and the world is evocative. The audio is great. The first time I played FP2, I thought the soundtrack wasn’t as good as the first. I might still believe that but I loved a lot of the music replaying this campaign. I’m going to be spinning this OST, trust me on that!

This is the second time finishing Freedom Planet 2 and I know I’m going to return again, not just to play as the other characters but to master this game as it is a title that welcomes a player’s passion.

Reviewed on Oct 01, 2023


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