FoxTail is an in-development point and click adventure and I've had a good time with it so far. The environments are pretty and the puzzles are engaging finding a balance between challenge without being too obvious.

The big downside of this game, and this is everywhere, is that the translation is very awkward. There are a lot of grammatical errors and it hurts the game's ability to convey personality and got me anxious about following clues to solve puzzles although I don't think the stilted prose ever misdirected me from a puzzle solution.

Characterization and theme still come across bits of the dialogue, though, so the game's story still has substance. My only problem beyond the awkwardness is that I don't think there's much depth to the narrative as of Chapter 3. The story feels like its setting up some deeper themes with the grandpa and various aspects of the world-building, but they've not come to light yet.

Chapter 3 is the highlight. The environment is enticing with its nighttime moods, the handful of characters you meet are cool and interesting, and the chapter crescendos on an open-ended puzzle that's a delight to break down and figure out. My playthrough ended on that chapter and I think it shone well over the whole project.

Reviewed on Jan 05, 2024


Comments