After about 6 hours of playing, I'm going to move on. I figured out the best way to explain my feelings about this game, though.

It feels like the exact kind of game that I personally would end up making if I was fresh out of game-design school and was miraculously given a decent budget. On paper, it's absolutely a game for me. I love Souls games. I love shooters. I love risk/reward. I love equipment leveling and management.

It just kinda does all of these things at the most basic level. I think there's a lot of promise here - I wanted to play this specifically because I wanted to try Remnant 2. I'm actually not 100% confident I'm going to try Remnant 2 at this point, I'm a bit mixed. I've read plenty of takes claiming it's an improvement... but how much? I think there's a lot to work out here.

It feels bland to look at; there's really no uniqueness to the environments or the enemy design. The dragon boss was cool, though. The shooting is solid, but the melee attacks feel loose and awkward. I'm not sure what to think. This could have been something fantastic. Perhaps that's what 2 is... but now I'm afraid to jump in and try.

Reviewed on Oct 31, 2023


Comments