It's the most wonderful time of the year! Cthulhu returns from Zeboyd games and he's going to save Christmas! Mostly because like the last game (which is actually a sequel to this one, chronologically) Cthulhu has his powers stolen by the bad guys and works with his new crew of misfits to fight through quick JRPG-style battles to get them back. In this new game obviously everything is winter themed and you fight with Copyright Appropriate companions save Santa - new in this version is R'hylationship system which means you get to hang out your party members and get neat items at the end of each hangout. The characters and writing are all pretty top-notch in what they're trying to be - witty one liners and 4th wall breaks. The game is only 6~10 hours so even by the time you might be tired of the humor the game knows itself well enough to wrap things up nicely. I do wish the Rhylationships were a little more indepth/codified, at no point do you actually know how far along in that character's story you are, nor are you aware ahead of time what you're actually getting out it (other than the name, which will at least tell you who the item is for). Outside the days you're hanging out with pals in Christmas town you go to track down the various members of the league of evil in their lairs. These lairs are all pretty cut-and-dry, while they all look quite good and with some snazzy music, they are pretty standard JRPG treks through maps while fighting "Random" encounters with basically nothing other than spare treasure chests to grab until you get to the boss. I don't think Cthulhu Saves Christmas does anything exceptional, however it does everything it WANTS to do pretty damn adeptly - the jokes are funny, the writing is cute when it's not being funny, the combat system is a solid evolution of quick turnbased battles, and the length is just right for the price and the premise. A damn solid use of my time and reminds me I really need to give Zeboyd's other games a proper shot.

Reviewed on Feb 15, 2022


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