Despite the fact that the writing often feels a little trite and dull (the rhyming might get a little obnoxious at times), I still love this game; it's one of the coziest RPGs I've played and it manages to feel tinged with nostalgia without being too saccharine. The combat is just intricate enough to have plenty of depth through different side characters and equippable gems and unlike general menu combat, you're encouraged to keep track of the ongoing battle due to the combination of real time and turn based mechanics; the ability to interrupt your opponent and ensure that you don't get interrupted yourself allows for a lot more engagement. That said, Child of Light's strongest point is that the visuals and soundtrack are absolutely gorgeous. It really does look like an illustrated picture book, and I could put the controller down throughout the various environments and just listen to the tunes while life flew by. All in all, it definitely has its flaws, but it has very strong artistic merits. Why can't Ubisoft make a game as beautiful as this anymore?

Reviewed on Jan 18, 2022


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