Video review available here > https://youtu.be/bXW4ER4rGow

Dead Space Remake: A Haunting Odyssey into Fear, Reimagined for a New Era

Welcome to my review of Dead Space: Remake. I’m Andrew, Let’s Begin!

In the eerie glow of my PlayStation 5, I embarked on a journey that transcended time, back to the familiar yet profoundly transformed corridors of the USG Ishimura. Motive Studio’s Dead Space Remake, unleashed on January 27, promised a reinvigorated nightmare, and as the flickering screen came to life, I was immediately thrust into a realm of horror meticulously crafted for the modern era.

The Haunting Prelude: A Reawakening of Terror

The Ishimura, once a hallowed ground for trigger-happy horror enthusiasts, emerged anew, dripping with fresh blood and cloaked in an unsettling aura. As Isaac Clarke, the former silent protagonist now voiced by the talented Gunner Wright, I found myself crash-landing onto the ship alongside my bickering crewmates, Chief Security Officer Hammond and computer specialist Kendra Daniels. The ship retained its familiar layout yet appeared more suffocating than ever before. The upgraded tram system, smoothly connecting the ship's compartments, emphasized Ishimura's claustrophobic nature, creating an atmosphere laden with dread and anticipation.

The Dance of Shadows: A Visual Spectacle

The visual overhaul was immediately apparent. Fifteen years had passed since the original's debut, and the advancements in technology were evident. The darkness that enshrouded Ishimura was more palpable, the organic goo clinging to the walls more grotesque, and the graffiti scattered across the ship's surfaces, bearing desperate messages of revolt, lent an air of desolation. Motive Studio's attention to detail was nothing short of astounding, breathing life into every nook and cranny of the ship. Every encounter, every flicker of movement in the shadows, became a testament to the studio's commitment to crafting an immersive horror experience.

The Necromorph Symphony: Strategic Brutality Evolved

The necromorphs, once again the primary antagonists, were as horrifying as ever. Their taut, twisted forms and pustule-covered bodies elicited a visceral reaction, emphasizing the grotesque nature of their transformation. The strategic dismemberment mechanic, a hallmark of the Dead Space series, remained at the core of combat. Choosing my arsenal – be it the iconic Plasma Cutter, the versatile Pulse Rifle, or the bone-chilling Ripper – became a matter of survival. However, it was the Force Gun, with its gravity manipulation module, that became my weapon of choice, turning necromorphs into mere piles of bones in the wake of my onslaught.

The Dichotomy of Isaac Clarke: Voice and Identity

Isaac Clarke, once an empty vessel for players to project their fears, had found his voice. While his newfound dialogue humanized him, it created a curious distance, a sense of detachment that left me questioning his identity. The silent protagonist of the past had allowed players to immerse themselves fully, projecting their fears onto Isaac's silent demeanor. In contrast, the vocal Isaac, following orders and yearning to return home, felt like a character in a horror movie, lacking the depth needed to form a profound connection with the player.

The Boss Battles: Rituals of Predictability

The boss battles, while methodical and tense, lacked the depth I yearned for. Hit the glowing boils until they burst, dodge tendrils, move left, move right – the patterns became predictable, diminishing the sense of accomplishment that should accompany overcoming formidable adversaries. In the midst of these battles, a lingering question emerged: What am I fighting for? The narrative, while engaging, failed to provide a compelling reason to invest emotionally in Isaac's plight. His quest to reunite with his girlfriend Nicole, while hinted at, felt token, a feeble attempt to evoke empathy in the face of relentless horror.

The Legacy of Dead Space: Nostalgia versus Innovation

The Dead Space Remake stood at the crossroads of nostalgia and innovation. The enhancements were undeniable – the improved visuals, the seamless gameplay on the PS5, and the additional layers of exploration introduced through new rooms and optional side quests. Yet, amidst the advancements, the essence of the original Dead Space, the magic that had captivated players in 2008, felt elusive. The fear was there, alternating with moments of confusion, leaving me wondering if I was missing something vital – perhaps the raw authenticity of experiencing those grainy graphics in a dark dorm room.

In the ever-evolving landscape of horror gaming, where protagonists are more complex, and adversaries more intriguing, the Dead Space Remake found itself in a peculiar position. It achieved its primary goal – making an old game compatible for modern consoles – yet fell short of rekindling the lightning-in-a-bottle magic that had defined its predecessor. The legacy of Dead Space, with its spine-chilling atmosphere and strategic brutality, remained intact, yet the remake left me yearning for the intangible, the elusive essence that had made the original a timeless masterpiece.

Conclusion: A Remake's Reverie and the Shadows of Fear

In hindsight, my review might come across as negative, but it's crucial to note that the Dead Space Remake is undeniably a great game. However, for someone like me, who had experienced the original, some of the game's moments didn't hit as hard due to my familiarity with what was coming. Despite this, I firmly believe that it's a must-buy or must-play title, especially for those who have access to Xbox Game Pass. The game's eerie atmosphere and refined gameplay still make it a compelling experience, offering a unique blend of nostalgia and innovation for both newcomers and longtime fans of the series.
In the end, the Dead Space Remake for me was a journey into the shadows of fear, a reverie that invoked both nostalgia and a longing for something more. It stood as a testament to the evolution of horror gaming, embracing new technologies and storytelling techniques while struggling to capture the enigmatic spirit of its forebear. The haunting echoes of the original Dead Space lingered, reminding me of the chilling nights spent exploring the Ishimura's dimly lit halls, a memory that, despite the remake's efforts, remained unmatched in its primal intensity. As I powered down my PlayStation 5, the shadows of fear and the whispers of the past merged, leaving me with a lingering sense of both satisfaction and a desire for the ineffable magic that had once defined Dead Space.

Reviewed on Oct 18, 2023


3 Comments


6 months ago

Great review, definitely elicited a gonzo-style rhetoric combined with the fundamentals of video game criticism. The division into subheadings brought to mind Hateful 8 and Zack Snyder's Justice League.

I am confused by the 5 star rating given your last few paragraphs are pretty blatantly on the negative side?

I disagree on several points. I don't think Isaac being a silent hero worked much for the original because he wasn't an avatar, he was an actual character, making his muteness, for me at least, more annoying than investable. It wasn't as bad as FEAR or Metro, but I'd still put it in that category.

Secondly, I don't think horror protagonists and adversaries have become significantly more complex/intriguing as you claim in your penultimate chapter. I think it's still as hit-or-miss as it's ever been, with some developers doing a better job than others.

Thirdly, no mention at all of the music or SFX?

Lastly, I would advise toning down the poeticness of your prose. You're a very gifted writer, and as English major I love me some metaphors, but I feel it was overused throughout this write-up to the point where it lost its effect. You think back on Heart of Darkness, which this review reminded me of, and Joseph Conrad saved his artistry for select sections to better amplify them. I think it'd have worked wonders.

But yeah, great review mate.

6 months ago

I think simply as someone that had played the original Dead Space, knowing what to expect made this game not hit as hard as it could have. I still think it's a great game which is why I gave it 5 stars. Newcomers will definitely enjoy it.

6 months ago

Feedback taken, I added more context to my conclusion for future readers.