It’s great. It’s exactly what you would expect to be. Fallout in Space. There are a billion things to do and its fun doing all of it. Last year, I played and loved No Man’s Sky. And in my review, I specially called out Starfield to make sure the un-fun things in that game, were not repeated in this game. For the most part, that turned out true. The ONLY thing No Man’s Skydoes better is space flight/landing/taking off. It’s seamless in No Man’s Sky; In Starfield taking off and landing is a cutscene. I’m sure they tried to get it to work but it’s OK that it doesn’t. No Man’s Sky is a Space Sim. Starfield is an RPG where the dialog is what drives the game. Space combat is still fun as VATs has found it’s way in the form of locking on an enemy ship.

There’s no co-op in Starfield, which was a tall order, but you can still build your ship, customize your homes, customize your outposts, there’s just no one to share it with (not counting screenshots of course).

The biggest negative that come to mind is the inventory system, which is awful. And I’m not even really referring to being encumbered 99% of the time. It’s when you dump all of your inventory into storage boxes, and then try to craft something that is in the same base as your inventory boxes, the crafting system does not recognize your inventory unless you are holding it. I’m sure that will be patched in, but it’s a huge pain in the ass right now.

Frankly, the fact that the inventory system is the biggest complaint rather than performance or bugs is a good thing for Bethesda. I have not experienced any performance issues (running 3080, Ryzen), just a couple of fun physics issues and an occasional game crash. Luckily the game excelles in every other area where these negatives do not ruin the game experience.

Reviewed on Feb 05, 2024


Comments