I am really baffled by how much Id missed the mark on this. Aside from the blatant copying of Fallout and Borderlands, the game doesn't really do much to peak any interest in the post-apocalyptic-FPS-barren-wasteland-desert-survival games. Like, Doom and Quake, Rage just continues to throw enemies at you as you trek through the same areas over and over (and sometimes backwards). Yes other games make you return to the same areas (Borderlands) but Rage's linear single hallway design makes it tiresome. The racing feels so out of place and the in-game economy is very broken. Yes it's pretty when you're looking at stuff far away, but when you're close it's really gross.

No wonder Carmack left Id.

Reviewed on Dec 03, 2019


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