Unquestionably my favorite 2D platformer of all time and the gold standard I will hold the genre to forever. Each time I play this is better than the last, but now that I have a much better understanding of game design and mechanics it’s even crazier to appreciate.

The controls of this game, just like its predecessor, are perfect. It’s so easy to get into a flow state and feels so good to seamlessly weave between different speeds depending on the situation. The invasion levels and devilishly addicting Challenges mode only further encourage you to master controlling your momentum in this game, and so you do, and the entire playthrough experience turns into this incredible wave of motion that’s impossible to put down. It’s enrapturing.

The level design is the best I’ve ever seen from the genre and I don’t say that lightly. It’s been years since I last played and I still remembered every single one of these vividly. They start simple enough but still provide you with fantastic opportunities to get a good flow going, while also tempting your curiosity in a very natural way with very well placed Teensies. But as the game evolves, the levels become more and more involved, stages become so chaotic here with the amount of stuff happening on screen, and clearly the designers knew how fun it is to go fast in this game because there are so many sections where you’re made to gun it through an obstacle course at top speed, it’s always exhilarating.

The evolution of level themes is also pretty outstanding, it’s a far cry from the more generic level themes of most platformers. It starts with relatively simple yet still unique feeling medieval forests and fantastical swamps before catapulting you into a wildly over the top celebration of Mexican culture, an underwater high-tech spy operation, and a trip through Olympus that eventually takes you into the depths of hell. It’s fascinating to let the game take you on a ride, and that’s ignoring how memorable all of the individual levels are!

Enough people have gushed about how incredible The Mysterious Floating Island is, but that same level design philosophy of guiding you through the world in an interesting and wordless way is present from the first level all the way through the final world. It is mildly annoying that the devs opted for a Mario 64-esque painting level select screen as opposed to a more connected world map, but it’s hard to care too much when the level design itself connects each area better than a dotted line on a map ever could.

All of this without even mentioning the music levels, the fact that a large chunk of stages from Origins are unlockable in game, and the genuinely absurd final optional world that has some of the craziest levels in the history of games as a medium… yeah it’s peak

Reviewed on Apr 29, 2024


Comments