The pain continues. Like X5, X6 isn't a good time, but at least it's a little bit better.

First, there are almost no interruptions from Alia and second, it doesn't take forever to defeat (most of) the bosses.
Still, the level design is bland and this time full of enemies and projectiles, so you can't walk two pixels without getting hit by something.

The damage you take isn't high, at least not on Normal which I only played on for now, but it just feels bad because I just played through everything without caring.
It didn't help that a Game Over no longer means anything and you don't lose your checkpoint after you get one, which to be fair makes the experience a lot more bearable.

Then there is a hidden boss that can only be hurt with a specific weapon and is therefore impossible to defeat if you find him without it. And calling him hidden isn't really the case, because in every stage there is a optional route where he can be encountered, and at one point I thought I would go the normal way but ended up fighting him without his weakness again. Combined with the fact that you so easily gain lifes from rescuing reploids and can't leave the stage, I had to be slowly defeated nine times to avoid losing the items I'd collected up to this point.

Speaking of optional routes, it didn't feel good to go those routes to get the items on it and then replay the first half of each stage again to go to the normal boss.

As for the difficulty level, I was confused at first as I didn't think the eight regular stages were that bad, but then came the final levels. Spikes everywhere, enemy spam everywhere, and a boss that you have to stun with the Charge Shot and then hit him with his weakness, which would be fine if it didn't take forever, and worse, the Charge Shot from one of the unlockable armors made his invincibility so janky that I couldn't hit him most of the time. The solution was to use a different Charge Shot the armor had, but it didn't feel right.

I'm scared of what awaits me in X7...

Reviewed on May 12, 2024


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