Time has a way of making all things small.

I remember playing Final Fantasy Adventure when I was a kid. I was new to RPGs, fresh off of Final Fantasy, thrilled to have one I could play in my treehouse, safe from interruptions. I didn't know it would be closer to Zelda than its namesake, I didn't care once I found out. The world in that little cartridge seemed so big, so mysterious. I didn't mind the janky combat, the weapon switching, the simplistic dialogue and storyline. I loved exploring, grinding, leveling, was delighted by new towns and twists. It was full of possibilities, it was mine, and I played it over and over again.

And now I've revisited it. The map now seems smaller, emptier. The borderline linear nature of the game stands out. The hitboxes, the bizarre choices, the godforsaken snowman puzzles all stand out in stark contrast with my memories. The music is at times grating, it is all too easy to forget how to get back to some prior location you are suddenly directed to, the incessant swapping of weapons and the borderline antagonistic enemy immunities causes you to spend an inordinate amount of time in menus. Chests can block your path, magic is all but useless outside of healing, items simply build up in your inventory until you have to start throwing them away. Critical items like keys and mattocks are limited, rarely found and often purchased. It's all too easy to run out of them in the middle of a dungeon, leaving you to hunt down the one enemy type in the game that produces them.

Nonetheless: a lovely game, an oddball barrel of design decisions. Elephants as the final enemy type, grafting robotic legs to beloved companions, spring-based enemies found in natural environments, a man who is more hair than flesh, a noble who is the child of a medusa, a medusa that creates more of its kind via bite-based infection. It's strange, amateur, reaching and endearing all at once, the athletic brother to the more steady Final Fantasy. And while it may be smaller now than it once was, it was more than big enough to get lost in once again.

Reviewed on Feb 26, 2024


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