whenever the rance series decides to lock it the fuck in they always nail it. Rance VI is one of the locked-the-fuck-in games of all time.

throughout the last 3 years of learning japanese by self study, ive had the rance series by my side as a barometer of my progress. The first game i ever beat in japanese was Rance 03 because i didnt want to wait for the translation and didn't want to play the pc98 version at the time. Over time ive learned how the language itself works and with it, the trials and tribulations of Rance and Sill, how their characters have evolved and how the world around them has changed them and viceversa.

Reflecting back on VI in particular is very difficult for me, for whatever reason. While i still have 3 more games to play before the journey ends, i think back on VI the most out of all the games. The way Tori balances Urza's determination and apathy towards her life, how the climax rolls around as the stakes get higher and higher, how fun the dungeon exploration and combat and especially that final dungeon that finally let me feel what the game should have been all along. I think Rance VI is just, a really good game, and an important one, and i think writing this down like this is helping me clear my head some on how far ive gone and how much i still have left (even though at time of writing i already beat sengoku rance lmao)

its been fun. I can't wait to go back to the continent soon.

Reviewed on Apr 03, 2024


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