Amazingly sleek and fulsome for a Game Boy game. The first dungeon is an intricate deathtrap perfectly balanced for saveless play; the second is way too brutal for that and I couldn't be bothered to beat it. I wish modern Wizardry clones had this game's design chops.

Edit: I beat the game; the second dungeon isn't that bad.

Reviewed on Jul 09, 2023


Comments