There are not many developers out there like Remedy doing what they are doing in the gaming industry, after spending over half a month on their games I kept getting more impressed as games went by, gradually as games went by I became either more excited or more interested as to what they'll be able to pull off next, it reminded me that being excited for a studio's next game and what they do next IS exciting and that I'm here for that transition phase with the studio themselves, even if it can be rough at times, as quantum break is one of my least favorite games out of Remedy's lineup, but that's fine because it made their way of using multi-media and live action all the better, there is something in each of these games which pay off eventually for the player if you invest and immerse yourself in how insane and intriguing it gets, that's also largely why I think Alan Wake 2 resonated with me so well, this was their magnum opus, this was what they've been working for years and trying to come up with as many ideas and eventually make a whole universe that connects it all, and Remedy isn't without it's silly, witty, weird things, but the psychological supernatural aspects of it are genuinely so interesting, it feels like like they've added multitude of layers toward things we originally thought were simple, not to mention how great of an emotional core this game has, especially on both sides of the campaigns, it really does feel like we're getting closer.

Without delving into spoilers, I thought that this game hit all the right marks for me, Control felt like we were already exploring psyches and delving even deeper into the supernatural and total weirdness that these games were able to portray, and Alan Wake 1 also played a lot into the supernatural and that this is an actual thing happening to Wake himself and reinforcing that he isn't totally insane (he is), and there are so many theories you could possibly make out of anything in this game, Sam Lake even encourages us to do so and see how we fit this puzzle together, and that's also why I found this game to be so intriguing, there are a lot of answers, but oh so many questions that will leave you wondering, but not in a frustrating way at all, a way that makes you hopeful for what's next, and they've genuinely succeeded, Wake's latter campaign and the exploration of his psyche floored me at times, there are so many more details I could mention that had me staring at my screen in awe at how well done some of this game was, and Saga's inclusion genuinely make it feel a lot more complete, alongside the inspirations they've taken to make this game,

I haven't seen any David Lynch movie or series (I should) but Seven, Silence of the Lambs and especially True Detective speak so much as how they wanted to continue/conclude things in the game while still feeling absolutely true to what Alan Wake and Remedy games stood for, especially with Saga's campaign and her investigations, it was always interesting to have a case board and see how every little detail connect to one another, something that feels completely different as to how Alan approaches things with the plot board, the changing environments and that it even gets really gruesome sometimes, but trying to explain how I feel about this game and Remedy's journey to get this game out is difficult, it's one of the best things I've ever experienced and has inspired me to think differently about these mediums and how they can interlink but also a testament to how important narratives are in games, and what a developer could do within those limitations, and Remedy has outdone themselves to create a triple AAA horror game that feels like it breaks it's own chains to present a deeper, more meaningful subversion of the genre and that plays with it tropes in meaningful and beautiful ways while having strong characters and a strong emotional core, I could come up with another million buzzwords about Remedy and Sam Lake's approach to games and narratives as a whole but I think it's more interesting if you find out for yourself how they've been able to give something so faithful to their own works and how they're regarded as the weirdest studio ever, but also one that cares about the finer details while also feeling still really genuine to it all,

AW2 is one of the most insane games I'll ever have played, in so many ways more than one and I can't express that nearly enough, but that's what makes it so awesome, it's a game full of passion needing 13 years cause the studio felt like they wouldn't be able to do it justice, and they did, I think the ending wraps up quickly and leaves a few inconclusive plot points for DLC and a third game but, what at first felt like a kick in the balls, the first after-credits scene did it for me and made me cry, giving a satisfying enough ending to what will come next and the implications it has, I can't ever be disappointed at that, and I'm more than happy to have experienced it.

Reviewed on Nov 21, 2023


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