It promises procedural storytelling, with a different myth and outcome each play session. But if it's too good to be true, it usually is. The attribute system is unique (awarding you points in categories such as 'Cunning'), but the randomness of the stages and the unbalanced characters quickly lead to boredom. The treatment of villages as one-time stops, rather than as permanent home bases, unmoors the proceedings – it ruins the potential of community-building that's evident in other short cycle games such as Legend of Zelda: Majora's Mask.

Reviewed on May 31, 2023


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