After finishing RE2, I can say that RE3 is a bit lackluster. Not bad at all but it's not up to par. Let's get into it:

First of all, I realized some sort of a trend in Resident Evil games. Their first levels are great, then the rest of the game never reaches that quality. I felt the same thing in this one as well. I guess that's the strategy Capcom is deliberately going for RE games.

Anyway, the thing with RE3 is that it is fast paced. Levels are smaller, ammunition is plentiful and our character Jill is more agile than Leon. She can roll away from attacks now and runs a bit faster. For some reason I felt than way.

This design choice is a bit of a mixed bag. At one point, as an action fan, I like it. Especially pulling those perfect rolls are satisfying. However, the levels are uninspiring because of this design choice. Even if you try to discover stuff instead of blitzing through, it doesn't feel as satisfying as in RE2. Best part of the game was the initial area where you roam around the chaotic and ruined streets of Raccoon City but it took me less than an hour to finish it. And that was me trying to discover every corner of the city.

Another elephant in the room is your arch enemy, aka Nemesis. He relentlessly chases you throughout the game and you get to have a boss fight against him 4 times. He simply does not stop. I like his agility and long range attacks. Since you have a roll ability now, it is fair that Capcom gave him some moves. However, for some reason, I don't think he feels as menacing as Mr.X. You stop shitting your pants after some time when you see Nemesis unlike Mr.X. You know that you're gonna kick his ass again for sure.

Anyway, this game is simply the faster version of RE2. You go in and blast the fuck through everything. It is a solid experience but a step back compared to its predecessor.

Reviewed on Mar 15, 2024


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