Played this with my Game Design class and found it really well done. Very subtle sound design and really stripped down mechanic made it feel super focused and really fun to play with others. When we played together we only got one "win condition" by marrying the princess, but you can see through the gameplay that there's multiple different routes and options, including what I'd imagine is some kind of battle with a warlock.

I really enjoyed showing this to my students, since it's really simplified mechanic was still so engaging to them. Ord. provided a really refined and polished example that you don't need complicated graphics and sophisticated art to tell compelling stories and get players "hooked."

Reviewed on Jan 02, 2021


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