Games are puzzles to be solved with a definitive win and lose state.

Get 1st Place
Beat the Level
Defeat the opposition

This game follows those conventions but your route to completion is an incredibly open matrix of decisions.

Monster raising games specialize on showing the player tangible representations of growth with stronger and cooler monsters, however the path to that growth in Dragon Warrior Monsters 2 is so non linear that unless you are copying inputs two players will not travel on the same throughline of decision making.

The example of the time, Pokemon, suffered from a flaw that two players going through the game normally won't have THAT exciting trade opportunities, there will be very few that Player 2 has seen that Player 1 is excited to share on the playground.

This game's freedom in the monster breeding system combined with the list of over 300 Monsters, which similar series only managed to reach a handheld generation away, challenges endless experimentation as you create stronger and more quick-witted companions.

Simple systems mask a deep experience where the player is engaged as they plan for future generations of monsters.

Reviewed on Mar 05, 2023


1 Comment


7 months ago

Can you believe I did the middle school "gives a definition of something to start my 5 paragraph essay" in my review?