A lot of JRPGs fail at the most obvious, but most central driving force behind your investment into a story: characters.

Who is our cast? What are their motivations, flaws, aspirations? Not every game has to be Macbeth, but if you're promised a good story, you should be rewarded with something more substantial than your average shonen manga.

It's a long story but it has tremendous payoffs. However- oh shit this has an entire video game, with sword and magic and healing and a giant puppet golem. There's a great big story about an ancient ever-present and governing prophecy, a huge conspiracy created by the planet itself, and all sorts of good themes like the meaning of self and the limits and definitions of humanity. You'll love the part they go to the resort spa!

The game is pretty tight, it improves on a lot of areas of previous entries to make a once clunky game into a responsive fast spectacle. Additions and gimmicks became a somewhat solidified part of series staples like tangible overlimit and elementally altered artes. Continuations of traditions like mini-games, coliseum cameos, and additional costumes are carried out at their nearly complete form compared to modern standards.

This is the ~50 hour jrpg you should just please PLEASE force yourself to the 10 hour mark to let it sink its claws into you.

Reviewed on Mar 05, 2023


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