I started off really liking this game. I was drawn in by the art style at first. This is one of those games where, for the most part, simply moving around is fun. Playing as an acrobat character adds some interesting movement tools to your kit that let you move around levels really fast. Sadly for me, I only found about half of the levels in the game to be fun to run through. The first two worlds I played through were really fun and well designed but as I progressed further into the game, the quality of the levels drastically decreased. Levels in the swamp and the library specifically were either boring or difficult for the wrong reasons. Levels can feel very cramped at times, limited your otherwise very fun movement. There is just too much on screen at once sometimes. The levels have a lot of replay value to them, but once I got about halfway through the story, replaying levels was the last thing I wanted to do. The world and characters are fun enough, and there are side quests that offer a nice distraction. I found it difficult to keep track of all of the stuff to do in the quests though, sometimes and ended up accidentally progressing them when talking to random characters on a whim. I did eventually find an option tucked away in the last page of the menu that shows you what areas to go to for quests, but that should have been on by default in my opinion. There seems to be a lot more for me to do after completing the main story, but honestly, I don't really want to. The story itself had a satisfying conclusion, and I'm not really dying to jump into more frustratingly designed levels. I'm really torn on this game, which is why I'm even writing this much in the first place. It probably seems like my criticisms outweigh the positive points I made about this game, but I really did have a lot of fun in the first half. The last world of the game's story was also a great one, and its aesthetic and story implications really surprised me too.

Reviewed on Oct 08, 2023


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