Bomb Rush Cyberfunk is filled with good intentions, it's a tribute to the well beloved franchise Jet Set Radio, the level design is decent for most maps, there are many elements to unlock and places to tag graffitis on, multiple playable characters, on top of that, in addition to the rollerblade, player can also use skate, bmx or even parkour. Despite this blatant generosity, in the end, Bomb Rush Cyberfunk is a mile wide and an inch deep.

At its core, it's a game of scoring, with a clever combo system encouraging the player to exploit the whole map, unfortunately, with only 5 or 6 tricks available, it gets redundant really fast. That statement applies to every gameplay, it doesn't matter if the player uses skate, bmx or rollerblade, there is a lack of diversity. Also, each trick is pretty much a one button command, which entails, there is no such thing as satisfaction when a trick is pulled off. There is also no switch mechanics mid combo, players are forced to use specific points of interest, in order to change from bmx to skate for instance. Each character plays the same, there is no difference, the grand total of 20 playable characters is rendered useless.

Another dreadful mechanic in this game is that, whenever the player touches the ground, the combo is lost, to maintain it while on the ground, only one solution exists : manual. So not only the move list is pathetic, but the player must use the manual every single time to travel across the map. Like the rest, the manual is brain dead, easy to perform and last forever if you know how to reset it.

The gameplay loop really emanates no single atom of challenge or fun, and somehow the thing they call story, which is mandatory to unlock maps, achieves being even more third rate. The presence of some good OST doesn't help the whole experience either, considering to play a specific song in game, you have to find and unlock it first.

In conclusion, Bomb Rush Cyberfunk proposes a simplistic and boring experience, some mechanics present so little interest that even banks interest looks more inviting. From the story, to the unnecessary cast of playable characters, to the graffitis that I didn't even feel the need to talk about, the developers wasted too much time and effort on those elements. Meanwhile, the gameplay, the most crucial part remains laughable.

Reviewed on Apr 24, 2024


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