A new adventure

Dragon Quest II: Luminaries of the Legendary Line was the sequel to Dragon Quest released originally on the NES in 1987. An ambitious sequel compared to the first game that I feel tries to do much but still manages to accomplish what makes a JRPG fun to play.

The gameplay has expanded to a three person party that consists of a purely physical hero, a mix of magic and physical prince and a purely magical princess that covers a bigger variety of spells than the first game. The world has also expanded to feature more of the world including the continent from the very first game and with that the game still manages to somewhat keep its open ended nature in a way.

That said, the game's map and the open-ended nature gave me some mild frustration with how big the world was and how easy it was to get completely lost without a guide at times. I felt like this game was also a tiny bit grindy at times but it was mostly at the end and it wasn't that long (as far as I know, the switch/mobile version increased the exp you get so it's probably why it didn't feel that bad but still a bit much in a sense).

The game really tries and does do a lot but I found that it almost lacked a bit of focus in certain aspects. It's a very ambitious sequel if you compare it to the first but nonetheless I don't think I found this game as bad as people say it is. It's a simple JRPG in the end of the day and I got what I wanted out of it essentially and the game still kept the DQ charm which is why I thought it was still good despite that.

Reviewed on Jun 18, 2021


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