Also known as End of Eternity, aerobatic strategic turn based gun play

Resonance of Fate is a japanese role playing game developed by tri-Ace in 2010 for the PS3 and Xbox 360 with a PC version released in 2018. This might be one of the weirdest games I've ever played and despite it being pretty grindy at the end and the way the story was structured should've been a negative but I enjoyed it a bit with a comparison I want to make that this is like Cowboy Bebop: The JRPG with how the game was structured and the dynamic of the characters as well.

The most unique thing about this game is probably the gameplay system here that's a mix of turn-based gameplay and real-time elements. What the result is a flashy and cinematic battle system that requires a lot of depth down to the placement on your characters on the map and being sure you aren't wasting your resource called bezels because if you run out, you'll be severely disadvantaged to the point you might as well restart the battle. The game has a huge learning curve and there's a lot to learn about which actions to take and which way to go during these actions called "hero actions" that is essentially your bread and butter during combat. The gameplay sadly doesn't add any new mechanics throughout the story but there's already a lot to unpack here and adding more might've been too much for a lot of people. The story structure is a complaint I remember hearing a lot about the game but I ended up enjoying it since it reminded me of an anime called Cowboy Bebop where you play as bounty hunters and the episodes in that anime was doing contracts with a bit of their past being explored during it meanwhile in Resonance of Fate, you played as hunters and each chapter was essentially doing a contract with a bit of story between each chapter with it all coming together in the end. It really ended up fleshing out the dynamic between the characters and they really shine hard in this game with some unique moments here that I didn't expect this game to pull that makes this game "japanese" as hell. The music here is decent with the town sounding like the standard mmo town music while the battle and boss themes is where the music shines with its rock and organ influences and enhances the gameplay and just adds to the cool factor of the gameplay even more. A small note but the dub here is excellent with them matching each main character perfectly.

There's a few things that I really think could've been done better such as the world map system. Albeit extremely unique, it does require you to grind sometimes to get that specific "puzzle part" to fill the map in to get to the area you want to go sometimes. The weapon modding is something I'm mixed on, it's a unique system that allows your guns to unleash their full potential but it almost felt like a necessity to grind out the parts several hours to even progress at a certain point that did kill the pacing for the game for me including a huge difficulty spike at the end so expect to grind to be able to completely take advantage of each hero action in the end game.

An extremely bizarre game by the developers of Valkyrie Profile and Star Ocean that sadly manages to be overshadowed by a lot of games. Resonance of Fate does something different with the traditional japanese role-playing game and for the most part succeeds at it. The story is hard to follow and the gameplay takes a lot to get used to and you really have to think but it's definitely worth playing if you want something really different from your standard JRPG.

Reviewed on Jul 12, 2021


2 Comments


2 years ago

i can't believe you beat this shit in like 2 days what the fuck you are built DIFFERENT

2 years ago

gamer moment