there's a FFT-style class change system but they all ultimately funnel into two super classes, so why the run-around?

it's initially satisfying climbing through the first several regions on linear scaling but then it shifts into a more turbulent mana-based meta. as a result, your tasked with skewing your team towards mana generation and sinking all of your money into consumables to make progression.

i think, if i had some better metrics to evaluate my team along the way (dps/healing charts, something) i would have maybe been made aware of this sooner and course corrected.

in the process of shifting towards this stronger team composition i can no longer farm prior dungeons as easily or as cheaply as before, meaning i would need to create a new legion of units just for farming.

it is at this point that i have lost interest. had i have accidentally stumbled upon the 'correct build' i may not have reached this empass of potential tens of hours of grinding to compensate, but there's nothing to look forward to anyway since having had a taste of the super classes.

that and the game is rather demanding on systems resources, whether that be due to poor pc optimization or it potentially being a bitcoin farmer or whatever.

Reviewed on Jan 31, 2022


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