When I played the remake of "Resident Evil 4", I couldn't really decide if I liked it more than the original or not.

That is not the case for "Separate Ways". This is an absolute improvement over the original version of this expansion in literally everyway.

The combat feels like its continuing right off the end of the main game in terms of difficulty and mechanics; the game is way harder and there's surprisingly more to do as Ada. I loved her ability to grapple hook enemy shields, and her abilities for traversal and general movement are really fun. They even managed to make the requests pretty unique and interesting, even if I didn't finish all of them (those bug ones were actually pretty hard for me).

What really caught me by surprise through was how this DLC used segments from the original game that were cut from the remake. When I played through the remake, I remembered asking myself: "Where's the part where you ride those skyrails before fighting the first major boss?" "Where's that one fight with the weird bug monster in the cave?" "Why did they take out the first Saddler fight before he becomes a big monster?" Welp, turns out they were all here the whole time! I wonder why they decided to do this; were these segments just cut for time? Were they removed for pacing? Or maybe they were always just going to put them in this DLC? I don't know, but I'd be very interested to learn why.

My one major complaint about this DLC is that I am very disappointed by what they did to Wesker's voice. I'm sorry, but if he doesn't have that stupid, iconic voice of his that he'd been using since the beginning of the series, he's just not Wesker.

But aside from that, this is the best DLC that Capcom has ever put out in recent memory. This one is definitely worth playing, especially if you enjoying the main game.

Reviewed on Feb 28, 2024


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