Look, I have to be honest: this game janky as hell. There are a lot of rough edges. But goddamnit, it's also one of the best translations of D&D 5e from tabletop to videogame I've seen.

If you love the tactical combat from 5e and want more of that, but want it to be like XCOM, this is the game for you. It's an awesome simulation of the rules of D&D, spells are beautiful and impactful, rolling dice is always thrilling, enemies behave smartly and are actually challenging, you can se BIG NUMBERS GO BRRR while killing them.

Another highlight is the character creation and levelling system (which streamlines the whole experience and is frankly way better than flipping through book pages IMO), and the loot system (which I think never really worked in tabletop, but in digital it's just perfect). Exploration is also really well done, in a way that really would only work as a digital game.

Now, for the jank. It's worth noting this is an indie studio's first game, so I'm not holding these too much against them.

The campaign plot is basic, cliche fantasy adventure stuff. I thought it was fine, but I can see many people finding it really boring. It's used mostly to bring the party from town to cool dungeon A, back to town, back to cool dungeon B, etc.
The models and facial animations were very unimpressive, the voice acting was rough (although I actually really enjoyed the party banter, I think it was really fun and like a real life game), characters were really bland. I wish there was more classes and levels (although for one playthrough it was fine enough), and also more campaigns (hope they get added in the future?).

Overall, as a huge D&D nerd, I very much liked Solasta. It's a pretty solid tactical combat game. Get it if you like D&D 5e and/or XCOM-likes.

Reviewed on Jan 15, 2022


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