2 Comments
Noo I remember now. It would scale normally but at around 20-22, the next level would go to 25 but the bar wouldn't fill up. So effectively his base points have been altered and thus maximum damage has been increased causing the next upgrade to scale further.
StrawberryCaterp
3 years ago
Normal invizimals would be worth 10 points. Backtracking from the level you find legendaries revealed that they were worth 12 points and dragons were worth 15. Transforming a normal into a dark would increase the base points from 10 to 16 I think. There wasn't much differentiation. No 11's. Possible a 13 or 14 exception. Changing the colour wasn't so exact because scaling wouldn't change, you just gain an extra level of recharge and if the colour was it's signature colour, an extra level of your choice.
Ha Ha Yena was one of the exceptions. Like all normals he started with 10 base points. Looking it up now he had 120 Life (2 points), 140 Stamina (3 points - crazy I can still remember this from decade ago), 5 Recharge (1 point: 5, 6, 8,...), 13 Attack (3 points: 10, 12, 13,...), 0 Armor (1 point: 0, 3, 6,...). Normals would never go above 13 attack I think. Anyway, if I recall correctly, Hyenas attack would scale normally until about 20-22 when all of a sudden it would start scaling dramatically and you could even level it when the bar was full(?) up to about a maximum of 41-44, quite a bit higher than Fire Dragon and Jungle Dragon. To compare, the FlameThrower guy would start on 13 Attack but would max out at 32. I can't recall if ge had to be the right colour to be able to reach this attack but it did mess up my point system. He was probably worth between 14 and 16 points. Not sure why this was the case and it kinda spoiled multiplayer but it was also pretty cool.